1/2/2023 0 Comments Wow tbc 2.4.3 fire mage build![]() Using the Fireball example above, a crit of 1500 will apply an Ignite DoT of 600. The Ignite DoT deals its damage split into two equal ticks, the first at two seconds after the crit, and the second at four seconds. The following formula will calculate total Fire critical strike damage (direct plus DoT) with both Ignite and Spell Power, where X is the number of points or Spell Power and Y is the number of points in Ignite:Ĭrit damage = (Hit damage * (1.0 + 0.5 * (1.0 + 0.25*X)) * (1.0 + 0.08*Y) The total damage is 2450, which is a 145% more than the base hit damage, for a total 245% of normal strike damage. With Ignite and one of these at max rank, a Fireball that hits for 1000 will crit for 1750 and Ignite will do an additional 40% of 1750, or 700 damage. The talents Spell Power and Burnout also modify the critical strike bonus, which in turn affects Ignite damage. The following formula will calculate total Fire critical strike damage (direct and DoT), where X is the number of points in Ignite:Ĭrit damage = Hit damage * 1.5 * (1.0 + 0.08*X) Total damage dealt by the spell is 2100, which is 110% more than the base hit damage. With 5 points in this talent, a Fireball that hits for 1000 will crit for 1500, and the DoT will do an additional 40% of 1500, or 600 damage. Ignite adds a DoT to all fire spell critical strikes, dealing extra damage equal to a percentage of the fire spell's direct critical damage. This is one of the most important talents for fire mages who want to do lots of damage.Ĭritical strikes normally do 50% more damage than a spell hit (assuming no other talents). At max rank, this talent effectively makes the critical strike bonus for fire spells 110% (making critical strikes hit for 210% of normal damage), although not all damage is done up front. The DoT damage is a percentage of the spell's direct damage, 13% per point up to 40% at rank 3. Ignite is a passive mage talent that causes all critical hits from your fire spells to add a DoT to the target causing significant damage over 4 seconds. It's funny when many think it's over just because the fireball has already hit. ![]()
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